
Bedside white child LILOU houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13, later transformed into every other 3D format. Native format is .skp. A 3dsmax scene uses 2016 version of 3ds Max, rendered using Vray 3.00 Catalogue from 2014. A beautiful nightstand, this little girl's bedroom companion exudes romantic desire, complementing her cozy child bed in a most appealing way. Painted a clean white, the wooden furniture sports a colorful drawer with a cheerful canvas star print and heart decorations. A cute treasure box to keep all secrets locked safely inside. The lower shelf invites your little princess to arrange her favorite storybooks in neat stacks. This enchanting bedtime companion is available in another design as the child's vintage bedside Cassandra. Size: Height 24 inches x Width 13.8 inches x Depth 12.2 inches Weight: 11 lbs. Ref#: 134997 Price: $76.99 Polygon count: 380 All textures can be located inside the .skp file Here are simple steps to extract textures from .skp file: 1) If you possess Sketchup (Free), then export an image as a chosen type of 2D graphic by clicking on File/Export/2d Graphic. 2) Alternatively, select Export from File, choose the COLLADA File (* .dae) option. Under Export Options click to select Texture Maps for exportation. After the export operation, locate the exported file directory. Inside you should see a folder with the exported file name which contains all of the textures. 3) Import your .skp model into C4D, automatically triggers texture folders beside .skp file in location directory, that is. This includes trial versions, just enough for importation to occur seamlessly. . Another Method Import your .skp model into 3dsmax; automatically triggers an images folder next to 3ds Max scene at this location : C:Program FilesAutodesk3dsMaxXX/3dsMaxSceneAssetsImages; Here, you can easily access textures needed. Further Option : To do the same but in another format of .fbx, export the file with media embed option checked during export dialogue; this also triggers automatic generation of folder containing your 3D textures together with fbx exported files. Another method is importing the original skp model into Rhinoceros3d with the built-in material editor.
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