Bedside white child BERLINGOT houses the world 3D model

Bedside white child BERLINGOT houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into other 3D formats. Native format is .skp, and the 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Reference Number 151011 Dimensions in cm are H 46 x W 35 x PR 40, weighing 11 kg This nightstand exudes a charming presence with its pastel tones, sure to add a nice touch to the room of your child The original model features a tray with double height, boasting a drawer and large storage niche Deco details include beautifully contrasting colors between the drawer and inside niche, painted white Our suggestion is to pair this piece with a stylish bedside lamp, preferably a Berlingot-style lamp. Reference Number 151011 Price € 69.99 Polygons 155 Textures can be found in .skp file How to extract textures from .skp file If you possess one of the following software, it is easy, simply follow these guidelines: Sketchup (Free) Just export the image as your preferred 2D file under File/Export/2d Graphic drop down option Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file Click on the Options button and ensure that Export Texture Maps is checked Go to the exported file location In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there or export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like.

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