
Bedside Table 2
3docean
A Customizable Bedside Table 3D Model, nr. 2 in my collection of production-ready assets. The model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. This is a quads-only, no-poles 3D Model designed for use in archviz or product shot renderings (it can also be used to produce stock images and illustrations sold on stock image websites). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps. Each object, material, or texture has a unique, meaningful name. PBR Texture files are included in a subfolder within the BLEND and MAX (VRAY) archives along with scene files. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, while the second image was rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format). You can find over a dozen promo images in this description: nr. 1 - rendered in Cycles nr. 2 - rendered in V-Ray 3.60 nr. 3-4-5-6-7 - rendered in Cycles nr. 8-9 - wireframe images nr. 10-11 - screenshots from the Blender 3D scene, showing the UV Layout nr. 12 - a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60 other images: UV layouts (at least one) Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials). 1 Object (mesh), 1 PBR Material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. PBR colors and image textures provided for each material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 1064 vertices, 1026 quad faces (2052 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a variety of rendering engines or game engines! Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity) Amazon Lumberjard (diffuse + opacity, specular, ddna (normal + glossiness)) Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unity 5 Specular workflow textures (albedo + transparency, specular + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) So, you'll be able to edit the Textures or simply Drag-and-drop the fbx/obj file along with the desired Textures set into your 3D Modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/ca400f95ce6c4bfd850f03169f38ea71
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