
Bedside ROAD houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and then converted into numerous other formats for greater flexibility. Its native format is .skp, while the accompanying 3ds Max scene utilizes the latest version, 2016, and is rendered with Vray 3.00 CATALOGUE 2015 Ref. 146062. Dimensions (cm): H 50 x W 40 x PR 30 Weight: 9 Kg Drawing inspiration from industrial design, this sleek black metal bedside table wakes up any room with its striking red tip. Featuring a drawer and lower shelf, it stands ready as the perfect base for your shop lamp, making an impressive display stand. A touch of industrial chic can be achieved through a unique decorative detail – contrasting red accents. We suggest adding the task light Springfield to complete this urban, vibrant atmosphere. 146062, price: € 49.99 Polygons: 383 Textures may be located within the .skp file To extract textures from .skp files efficiently: Use any of these popular software packages and follow the given guidelines: Sketchup (Complimentary) 1. Under File/Export/2D Graphic - drop-down option, export an image in your chosen format. Alternative method: File -> Export -> 3D Model, then choose COLLADA File (*.dae). During this process, select Export Texture Maps from Options and look for a folder with the exported file name containing all textures at its location. C4D (Trial version is enough) When .skp file is imported to C4D, it will generate automatically a texture folder adjacent to .skp file. 3ds Max Upon importing the .skp file into 3ds Max, all the textures are saved to ..3dsMaxsceneassetsimages. To get even easier access to your textures, export as fbx with embed media option activated. This method too creates a textures folder next to the exported fbx file. Rhinoceros 3D (Complimentary Trial Version Available) By importing the .skp file into Rhinoceros 3D and then going to Material Editor under Panels->Material editor, select any material that has texture attached. A button is visible after clicking on texture name within Textures section. Click this, you will now have access to your embedded textures located at ..AppDataLocalTempembedded_files. Do not hesitate to copy or paste the required images anywhere on your desired folder for enhanced efficiency and organisation!
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