Bedside pink undue metal LOFT houses the world 3D model

Bedside pink undue metal LOFT houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 software before being converted into various other 3D formats. The native format of this design is .skp, which is utilized by 3ds Max 2016 as part of a larger scene that leverages Vray 3.00 for rendering. When choosing decorative pieces for the room of a teenager, consider opting for vibrant options such as the pink metal bedside table. The table's innovative design includes an improperly proportioned aesthetic featuring a door with a detachable inner shelf. To make it even more functional and accommodating, you can place lovely lamps on its tray, allowing them to add to the room's ambiance without obstructing the space around them. To ensure that the color scheme is cohesive, explore storage solutions in matching tones such as the pink dressing table dubbed Loft, offering a convenient space for essential items while maintaining visual appeal. Details regarding this product are outlined below: H (height) measures 50 cm in conjunction with a W (width) of 37 cm and D (depth) of 32 cm. Its weight is approximately 8 Kg. You can obtain this item by referencing #142897 at a cost of €79.99. A total of 606 polygons are included within its design, facilitating an enhanced level of realism in the rendered product. If you are interested in obtaining the associated textures for use with your own projects or customization, they can be located in the native .skp file. Here is a guide on how to access and extract these textures based on your specific software capabilities: ### For Users of Sketchup (Free) 1. Open the Sketchup program and navigate to "File/Export/2D Graphic - drop-down option". 2. Choose your preferred file type for export (e.g., JPEG or PNG). Alternative Method: ### For Users of Sketchup 1. In Sketchup, select "File" then click on "Export." 2. Select the 3ds Max format (.dae). This should be exported as a COLLADA File (\*dae). 3. Next, press the "Options" button. Confirm that you wish to export Texture Maps. 4. Open your exported file and look for a directory with textures in the name of your export. All images related to it can now be located within. ### For Users of Cinema 4D 1. When you import .skp into Cinema 4D, you will have automatically gotten an asset that stores all the texture information right alongside your .skp file. Alternative Method: ### For Users of Cinema 4D 1. You can access these in the asset location mentioned earlier. 2. To find them faster: * Import the Sketchup project into Cinema 4D. * Double-click it to see everything it has within your browser tab on Cine. ### For Users of 3ds Max 1. .skp imports should store all associated texture files under this folder. 2. Another alternative: When using the Export function and choosing FBX format, simply click "Options" and ensure "Embed Media is selected." ### For Users of Rhinoceros 3D (Free Trial Sufficient) 1. In this application, when you import a .skp file and navigate to material editors by following this menu path "File/Import...," look for materials that have been textured. 2. There will be options for the material on each tab at your upper-right section labeled Material panel. In order to move them somewhere new: Go back to your file navigator window (Window->Materials) and search for files which say their path in Temp\embed\_files. 1. These texture maps may now be transferred into your desired location by copying, paste and replace them accordingly!

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