
Bedside PASTEL white child houses the world 3D model
cgtrader
This 3D model was originally created using Sketchup 13, then converted to all other formats, with native .skp format being the default. The scene in 3ds Max 2016 is a high-definition image rendered using Vray 3.00 Catalogue 2014 style options of sober and classic simplicity. The white wooden bedside table easily fits into your child's room and features a functional drawer for storing small items and a tray at the bottom to display favorite books. Painted with a smooth, creamy white finish, this bed table is also available in taupe, pink, or blue colors. Find the Lilou child bedside table with a similar style as well. Size: 23.62 inches high x 13.78 inches wide x 11.81 inches deep. Weight: 10.88 lbs. Ref#: 135252 Price: $65.90 Polygons: 1172 Textures are located in the .skp file for easy access. How to extract textures from the .skp file? If you have any of these software programs, extracting textures is a breeze: Sketchup (free version available) Simply export the image as your preferred 2D file format by going to File/Export/2D Graphic and selecting the desired option. Another method: Open File -> Export -> 3D Model and choose COLLADA File (*.dae) as the file type. Check the box for "Export Texture Maps" under Options, then locate the exported file in your directory, where you should find a folder with the same name containing all the textures. C4D (trial version works too) Importing .skp files into C4D generates a textures folder next to the original file automatically. 3ds Max When importing .skp files into 3ds Max, textures are stored in ..3dsMaxsceneassetsimages. You can find them there or export an fbx file with "Embed media" option selected (in the Export dialog box), so it creates a textures folder along with the fbx file. Rhinoceros 3D (trial version is sufficient) Import .skp files into Rhinoceros 3D, then open Material editor by going to Panels->Material editor. Select any material that has texture applied and click on the texture name in Textures section; you can now see all textures, which should be located in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you prefer.
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