Bedside PASTEL child Mole houses the world 3D model

Bedside PASTEL child Mole houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13, then converted to multiple formats for a wide range of use. The native format is .skp and the scene is 3ds Max 2016, rendered with Vray 3.00, which fits perfectly with the Catalogue 2014 design style that's Sober and classic. Painted in a soothing taupe color, this functional child's bedside table easily complements your youngster's bedroom decor. The child-friendly bedside table comes equipped with a drawer to store small valuables and a convenient bottom tray for holding their favorite books. Other colors available include white, pink, or blue - and be sure to discover the versatile gray child bedside Ines as well. Size (cm): H 60 x W 35 x D 30, Weight: 5 Kg Ref: 135264 Price: $59.00 Textures can be easily accessed within the .skp file for a seamless design experience. To extract textures from your .skp file, you have several options depending on the software you're using: If you're a Sketchup user (free to download), follow these simple steps: 1. Export the image as your preferred 2D file format under File/Export/2d Graphic - select your preferred output option. 2. Another way: export as a COLLADA File (*.dae) and ensure that 'Export Texture Maps' is checked. C4D users can import .skp files with ease (even on trial version). The program automatically generates a folder containing all textures next to the .skp file for convenient access. If you're using 3ds Max, importing the .skp file will store texture files in the '..\3dsMaxsceneassetsimages' directory. Alternatively, exporting an FBX file with 'Embed Media' option selected (found in export dialog window) will create a separate folder of textures together with the FBX file. Rhinoceros 3D users can import the .skp file and navigate to the Material Editor panel to access all embedded textures within. Clicking on any material name will open the 'Textures section' - clicking the three-dot button reveals a comprehensive list of textures in the '..AppDataLocalTempembedded_files' directory, which you can copy or paste into any desired folder. You're free to manipulate and save the textures for your own personal projects as needed.

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