Bedside lamp Rock music houses the world ref 143051 3D model

Bedside lamp Rock music houses the world ref 143051 3D model

cgtrader

This 3D model was initially designed using Sketchup 13 before being converted into multiple other 3D formats. The original native format remains .skp, while 3dsmax scenes are compatible with 3ds Max 2016 and utilize Vray 3.00 for rendering. A catalogue item from 2014, the blue lamp has been finished to include a colorful touch of humor in a teen's bedroom, which can instantly enhance the overall appearance. Bright and bold colors emanate from this lamp and surrounding objects in the room, forming a complete rock universe. With its trendy design and vibrant hues, it slips seamlessly into any young and stylish decor setting. A complementary accessory is available - the Comics tube lamp - that boasts an identical style with various options to personalize. Details regarding size include: Height: 49 cm Width: 20 cm Depth: 20 cm Weight: 0.50 Kg Price: € 22.99 You can easily access and view the associated textures for this 3D model within the original .skp file, making it convenient to customize further as per your requirements. For extracting these textures from the .skp file: **Method One** If you possess Sketchup (Free version), simply follow these guidelines to obtain a 2D file export. **Step-by-Step Procedure:** Go to 'File/Export/2d Graphic' in your dropdown option list, select an appropriate choice for exporting, and proceed. An alternative way to achieve the same goal is to export the .skp file as a COLLADA File (*.dae) file. During this process: Select File -> Export -> 3D Model in your navigation panel. Make sure that you tick 'Export Texture Maps' when using options provided by clicking on an appropriate option. Direct yourself to the exported file's location where you should locate the textures folder with similar names containing the extracted images. **Method Two (Trial Version Is Enough)** Another solution utilizes software like C4D (a free trial version), which allows you to easily import the .skp file and store textures within the adjacent folder once imported. Just import the desired 3d file from C4D, followed by selecting File->Import. Choose 'sketchup files (.skp)' format for the source file. In addition to obtaining access via free Sketchup tools and trial versions of specific software programs (such as Rhino, Rhinoceros), a method involving more sophisticated solutions can also provide an efficient answer. You will be required only: * Import the skp model to 3ds Max scene, open Material Editor located under Panel>Material. Once the selected materials has been highlighted click at it then go into section Texture click 3dots you'll access directory . \ AppData\LocalTempembedded\_files * From there freely duplicate any necessary files for a different application location or path, without the risk of affecting existing settings on original skp files or their respective assets. Also, other related questions can also find helpful assistance on this web portal, which could prove essential.

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