Bedside JAVA houses the world 3D model

Bedside JAVA houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and converted to various formats including .skp. The native format is .skp, with 3ds Max scenes available in version 2016, rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2012 Completing your bedroom with exotic furniture starts with the Java bedside, boasting a simple and contemporary design. Stained solid wood perfectly accessorizes your warm universe, creating an exotic style that can serve as an extra table for holding beautiful hammered metal lamps. Pairing exotic decor room accessories with the bed and matching Java bed end completes the look. Dimensions (cm): H 35 x W 50 x D 30 Weight: 11.10 Kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/chevet-java-121379.htm Ref: 121379 Price € 99 Polygons: 24 The Java bedside model contains multiple textures which can be found within the .skp file. For those who possess certain software, extracting these textures becomes an effortless process. Consider using Sketchup (free version) as a tool for extracting textures. Begin by navigating to File -> Export -> 2D Graphic and select the preferred image format under the drop-down option. Another option is to export the model as a COLLADA file, denoted as (* .dae), via File -> Export -> 3D Model, followed by confirming that 'Export Texture Maps' is selected within the Options window. Upon exporting the file to the designated location, open it to find the folder containing the textures alongside the exported file. For users with access to Cinema 4D (the trial version is sufficient), importing the .skp file directly into the software generates a separate folder filled with textures, which appears next to the .skp file in the directory. Individuals who have imported .skp files into 3ds Max can find texture files within ..3dsMaxsceneassetsimages. An additional option involves exporting fbx files while ensuring that the 'embed media' checkbox is selected (located in the export dialog window), leading to the generation of a textures folder alongside the fbx file. Lastly, users with access to Rhinoceros 3D (using its trial version) can follow a similar process by importing .skp files into Rhinoceros 3D, opening the material editor (via Panels->Material Editor), selecting any material that has an embedded texture, and then clicking on the 'Textures' section, resulting in a folder located at ..AppDataLocalTempembedded_files where the textures are stored. Feel free to copy these textures from this directory for convenience.

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