
Bedside gray MARTIGUES 3D model
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This 3D model was originally created with Sketchup 8 before being converted into various other formats. The native format is .skp, while 3ds Max scene is 2016 version with Vray 3.00 HOUSES FURNITURE WORLD NEW 2013. The naturally elegant, gray bedside Martigues is distinguished by its undulating facade and beautiful arched feet. Featuring two drawers, this wooden nightstand appears to have been lightly aged perfectly, complementing your charming room. A natural wooden tray on top adds a refined support for a lamp. Discover also the gray bedside Beaumanoir. Size (cm): H 65 x W 48 x D 36 http://www.maisonsdumonde.com/FR/fr/produits/fiche/chevet-gris-martigues-131336.htm houses the world ref 131336 price ⬠149 Polygons: 2314 Textures can be found in .skp file. How to extract textures from .skp file? If you have one of the following software, it's easy. Follow these guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like
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