
Bedside gray and pink children STELLA houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 before being converted to other formats entirely. Native format remains .skp, while 3dsmax scenes are in 3ds Max 2016, rendered using Vray 3.00 Catalogue, a romantic and whimsical design. Featuring a pink and gray printed door, this bedside table boasts a fixed internal shelf for storing books securely. To complete the enchanting decor, pair with Lapinou night light for an unforgettable experience. Also explore the child-friendly version of pink and white Violette bedside furniture. Dimensions: Height 47 cm x Width 40 cm x Depth 32 cm. Weight: A mere 0.10 Kg. Item Reference Number: 143513. Pricing Details: €49.99. Total Polygons Used: 60 Extracting Textures from the .skp File Are you wondering how to extract textures from this Sketchup project? Well, if you have the following software installed, it's an easy task! **Sketchup (Available Free)** 1. Go to the Export/2d Graphic drop-down option in File > Export. 2. Simply choose your desired 2D file format and save. Or follow another approach: 1. Open Sketchup and go to File > Export > 3D Model, exporting as a COLLADA file (* .dae) extension. 2. Ensure the box next to "Export Texture Maps" is ticked in the Options dialog. 3. Save the exported file, and you will find it with textures located within a separate folder named after your file. **C4D (Trial version acceptable)** When importing this .skp project into C4D using either a trial or full-licensed copy, an automatic process generates a folder next to the original .skp file containing all its textures for easy access and further processing. **3ds Max** If you decide to import this project into 3ds Max instead, textures are conveniently saved within a separate directory located at '..3dsMaxsceneassetsimages.' If that path does not work directly in your environment due to potential variation across platforms and file structure types used here for export reasons above as well. You can try another method - just make sure the embed media option is selected when exporting to fbx, which should also generate a textures folder with your fbx output. **Rhinoceros 3D (A trial version will do)** Open up Rhinoceros 3D on your system and import this .skp model from Sketchup. Then simply click on any material in the Panels -> Material editor section. When you have selected a texture containing item there are three little grey buttons at its side - just click them twice and choose “select image” it should automatically pop out images to embedded files located directly where your app keeps all temp embedded items in case needed moving to your final folder desired. So now, go ahead, take those textures you've found through following the process laid down within each application described, save wherever suits best - it makes things a whole lot simpler for users trying something similar themselves!
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