
Bedside gray and blue child CHEVALIER houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 13, later converted into various formats, while retaining its native .skp file. The 3dsmax scene was created in version 2016 of 3ds Max, utilizing Vray 3.00 for rendering. The Catalogue dates back to 2014. Notable characteristics include small gray heads with bright blue interiors and a fixed shelf accommodating two wooden storage niches. These compartments hold books at bedside, ideal for children. Users can also place their preferred lamp on the platform. Consider exploring Chevalier's bedside lamp as an option. The size is measured at H 50 x W 40 x D 32 in centimeters, weighing approximately 0.10 Kg. Reference code: 143273; price: € 69.99. For those working with polygon numbers of 39, .skp files contain embedded textures. To extract these textures from the .skp file: 1. Utilize Sketchup (Free). From within this software, navigate to File -> Export and select '2D Graphic.' Once selected, proceed with exporting as your preferred two-dimensional format. An alternative method within Sketchup is outlined below: - Go to File -> Export and select '3D Model' for the .dae file. Next, click on the Options button to enable Export Texture Maps. Locate the exported .dae file, which should contain a folder holding all associated textures. 2. C4D Users: Upon importing .skp files into C4D (including free trial versions), a folder will be generated automatically, containing necessary texture files. 3. Those working within 3ds Max: When importing the .skp file into 3ds Max, find your textures in the path ..\3dsMaxSceneAssetsImages. Alternatively, to save an fbx file, ensure 'Embed media' is checked during export. A new folder containing the texture files will then be created along with the exported fbx file. 4. Finally, Rhinoceros 3D users (also valid for free trials) can import their .skp files into this software. Then, in Material Editor mode, access Textures section and select the materials containing embedded textures by clicking on them. Navigate to where these texture maps are located – typically stored in the path ..AppDataLocalTempembedded_files directory. Simply copy-paste the extracted texture files anywhere desired for convenience.
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