Bedside Dkal yellow houses of the world 3D model

Bedside Dkal yellow houses of the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 software and then converted into various other formats for easier use. Native file format is .skp, while a 3dsmax scene uses 3ds Max 2016, rendering images with Vray 3.00. Details are from the CATALOGUE 2015 Reference Number 146912, and the Dimensions (cm) measure H 46 x W 43 x PR 35, weighing in at a solid 10 kg. This modern, sleek bedside lamp with a stylish fluo tip would look fantastic adding to any bedroom's décor. A built-in drawer allows it to fit all your personal needs while keeping them organized and tidy. With attention-grabbing neon lights on the edges of the model, this light will catch the eye with its chic detail, illuminating any space. We recommend filling your home with vintage charm by popping an Artic-inspired white nightstand into the picture. Dimensions (cm) - 46 Height x 43 Width x 35 Profile Weight - 10 kg Price € 59.99 Total Polygons - 262 Texture information can be found within .skp files and you might need them for personalizing this lamp or integrating with your home environment so here's the procedure: **If using Sketchup software, just click "File -> Export -> 2d Graphic" followed by selecting a file type. Your required images will automatically download to an easily accessible folder. Alternative procedure available if the .skp format needs conversion: First select .skp format from your '3D Model' option then you have options to choose for exporting .skp or collada files; choose .dae so it can export it with all necessary data and in addition with map export option activated - this helps find out where image has been placed and when that occurs it creates a folder right there. You can do same by importing it in Rhinoceros, however since some of us lack these resources they could resort to just one software only, such as Sketchup. In this scenario select material editor > Textures then look at your files saved somewhere temporary named embedded_files where they should already be downloaded! If no software is found don't panic. Simply pick fbx file that also gets automatically exported along side media. Now it must be quite easy to just move textures and store them elsewhere.

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