Bedside child vintage ROBOT houses the world 3D model

Bedside child vintage ROBOT houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13, then converted into various other 3D formats. The native format is .skp, while 3ds Max scenes use 2016 version, rendered with Vray 3.00. Catalogue 2014 features a fun and colorful child bedside that revisits vintage style with old advertisements robots. A small niche and printed door are included, hosting an industrial-style lamp on its plate. Decorative details include faithful oblique feet with retro design. The galactic universe is filled by the Astro headboard, measuring 90cm in size. Size (cm): H 60 x W 39 x D 30 Weight: 9 Kg. Ref: 135109 Price: € 88.60 Polygons: 161 Textures can be found within the .skp file How to extract textures from .skp file? If you possess any of the following software, it is easy. Follow these guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can locate textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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