Bedside child vintage CASSANDRE houses the world 3D model

Bedside child vintage CASSANDRE houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted to other formats. Native format is .skp and 3dsmax scene uses 3ds Max 2016, rendered with Vray 3.00. Catalogue 2014 This bed for a child revisits the design of the 50s with soft, poetic prints that are simple and functional. The night table has a drawer and a small door to store books and treasures of your child. We love its retro line with oblique feet and powdery tones perfect in a little girl's room. A famous young fawn plays the show with his rabbit friend in this design. In another style, Ines also presents the child's bedside table. Size (cm): H 60 x W 39 x D 30 Weight: 10 kg Ref: Price: $88.60 Polygons: 162 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow these guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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