Bedside child giraffe SAVANNAH houses the world 3D model

Bedside child giraffe SAVANNAH houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 before being converted to all other popular 3D formats. Native format is .skp, and the corresponding 3ds Max scene features a Vray 3.00 render that uses a 2016 version of 3ds Max. Catalogue Entry 2014 Bedside child giraffe SAVANNAH - Fun and unique, this child bedside model invites the African savannah into the room of your toddler. This bedside table shaped like a giraffe can accommodate a beautiful lamp or decorative object of choice. The wooden bedside also has a drawer to store private items. If your child loves the universe of Kirikou, you might be interested in examining the dresser giraffe Kirikou. Specifications: Size: 130cm H x 64cm W x 33cm D Weight: 3.60 Kg Price: €98.60 You can find textures in the .skp file for extraction. To extract these textures from a .skp file, you will need one of the following software applications: Sketchup (free version available) 1. Go to File/Export/2d Graphic - drop-down option. 2. Select your preferred 2D image export settings. Alternatively, 1. Navigate to File -> Export -> 3D Model. 2. Save the COLLADA file in a directory that supports 2D exports (.dae file). 3. Ensure that Export Texture Maps is enabled when exporting. 4. In the exported folder, you will find all texture maps for your .skp model. C4D (even the trial version should work) 1. Open and import your .skp file to C4D automatically. 2. A folder containing textures should appear next to the imported file name. 3ds Max 1. Importing the .skp model into 3ds Max will result in stored texture files being located at '..3dsMaxsceneassetsimages.' 2. Alternatively, you can export a file as fbx with the embed media option enabled, and a new folder containing textures should be created. Rhinoceros 3D (trial version available) 1. Open and import the .skp model. 2. Go to Panels->Material editor and select any material that contains texture on it. 3. Click on the texture name in the Textures section. 4. You will then find a three-dot button; clicking on this will allow you to view all embedded textures. 5. They are typically located at '..AppDataLocalTempembedded_files.' Please feel free to copy and paste the extracted textures to any directory you prefer for easy access and organization.

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