Bedsheet Ghost 1 3D model
cgtrader
A Bedsheet Ghost 3D Model, featuring 1 object with a non-overlapping UV layout map, material, and PBR textures. This production-ready model comes with PBR materials, textures, and a non-overlapping UV layout map included in the package. It's a quads-only, pole-free 3D model designed for use in architectural visualizations or product shots, even for creating stock images and illustrations to sell on stock image websites. The model is easily customizable with its UV-unwrapped geometries, allowing you to create new textures (or modify existing ones) using the provided UV layout maps (as PNG with alpha). Each object, material, or texture in the package has a unique, meaningful name. The 3D model was created in Blender 3D (Cycles materials) and 3DS Max 2013 (V-Ray 3.60), then exported to other formats. You'll find promo images showcasing the model rendered in Cycles for Blender 3D, V-Ray 3.60 for 3DS Max 2013, and more. The model includes formats like 3DS, FBX, OBJ, and scenes for 3DS Max 2013 (V-Ray 3.60 materials) and Blender (2.77 Cycles materials). The PBR colors and image textures are provided for each material in the package, using channels such as Base Color (Diffuse/Albedo), Metallic, Roughness, Normals, and Ambient Occlusion. The UV layout maps and image textures have a resolution of 2048x2048, and PBR Textures were made with Substance Painter 2. The model has a polygonal structure, with no poles, consisting of 22,454 vertices and 22,452 quad faces (44,904 triangles). It uses real-world dimensions and scene scale units in meters for Blender 3D and centimeters for 3DS Max. The object has a uniform scale applied to it, with textures stripped in the 3DS Max scene. Additionally, a PBR Multi-Engine Textures Pack is included, featuring various texture sets for different rendering engines and game engines like Adobe Dimension, Amazon Lumberyard, Cycles for Blender 3D, Unity 5 Standard Metallic, Unity 5 Specular workflow, Unreal Engine 4, and V-Ray for 3DS Max. This makes it easy to edit the textures or simply drag and drop the FBX/OBJ file along with the desired texture set into your 3D modeling software or game engine. Please note that the main renderings were made using V-Ray 3.60 and Blender 3D + Cycles with an HDR Environment Texture Image, which is not included in the package.
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