
Bed End White Chesterfield houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, while 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00. Dimensions (cm): H 49 x W 80 x PR 43, weighing a mere 0.10 Kg. Your dull living room? This small bench will shine it up with its silver coating. Practice placing complementary seats next to each other; this padded bench also serves as office storage for your books and magazines. The upholstered seat is the decorative detail you need. We recommend placing it at the end of the bed for an extra touch of comfort in your room. Ref: 151270, Price: € 129.90 Textures can be found within the .skp file itself. To extract textures from the .skp file: If you have one of the following software programs, extracting textures is a breeze: Sketchup (completely free) Just export an image as your choice of 2D file under File > Export > 2D Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (a trial version will do) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, texture files are stored in ..\3dsMaxScene\assets\images. You can also export an fbx file with embed media option selected (in the export dialog window), which will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (trial version enough) Import the .skp file into Rhinoceros 3D and open material editor (Panels > Material Editor). Select any material that has texture on. Click on the texture name in the Textures section, then click on the three-dot button. You can now see all textures, which should be located in ..\AppDataLocalTemp\embedded_files. Feel free to copy and paste textures into any folder you prefer.
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