Bed end LOUIS Maisons du monde 3D model

Bed end LOUIS Maisons du monde 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8, then converted into various formats. Native format is .skp. The 3dsmax scene is built using 3ds Max 2016 and rendered with Vray 3.00 Treat yourself to a luxurious bedroom decor Louis XV enhanced by the sophisticated Louis tip of bed. This white ivory bench naturally complements your home's style and adds warmth to your life. You'll love this charming white bench featuring a delicate blend of fabric and wood. If you're looking to create a royal environment for your daughter, explore the enchanting end matched cot. Dimensions (cm): H 46 x W 90 x D 40 Weight: 7 Kg http://www.maisonsdumonde.com/EN/en/products/detailed/boudoir-louis-49140184.htm\nRef #491.40184, price €149\nPolygons: 6969 \n\nYou can find the textures within the .skp file.\n\nTo extract textures from the .skp file,\nFollow these easy steps:\n\nIf you have one of the following software packages installed, follow these simple guidelines:\n\nSketchup (Free)\n\nExport an image in your preferred 2D file format by navigating to File > Export > 2d Graphic and selecting your choice.\n\nAlternatively,\nGo to File > Export > 3D Model and choose to export it as a COLLADA File (*.dae) file. Click the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location, where you'll find a folder containing all the textures within.\n\nC4D (A trial version will suffice)\n\nWhen importing the .skp file into C4D, a folder with textures should be automatically generated next to the .skp file.\n\n3ds Max\n\nWhen you import the .skp file into 3ds Max, the texture files are stored in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media option selected (in the export dialog window), which should automatically generate a folder containing textures alongside the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport the .skp file into Rhinoceros 3D, then navigate to Panels > Material editor. Select any material that features a texture and click on the texture name within the Textures section. Click on the three dot button to reveal all textures within. They should be located in the ..AppDataLocalTempembedded_files directory.\n\nYou're free to copy and paste the textures into any folder of your choice.

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