Bed 180 STOCKHOLM houses the world 3D model

Bed 180 STOCKHOLM houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into multiple other formats. The native format is .skp, while 3ds Max scenes utilize the 2016 version, rendered with Vray 3.00 Reference number: 146782 Dimensions (cm): Height 90 x Length 186 x Proportions 209 Weight: 71.40 Kg Constructed from solid sheesham wood, this substantial bed creates a warm ambiance with its striking colors and apparent texture nodes. For optimal sleep, we suggest pairing this bed with a slatted base to enhance comfort Deco detail: an extremely tall headboard perfect for leaning against. Our recommendation is to add a soft carpet to provide soothing touches upon contact. Combine this bed with the Andersen bedside piece to embody the Nordic spirit. This product belongs to the Stockholm collection For a simple, inviting atmosphere with ease ... The natural blond finish of the sheesham wood in the Stockholm range brings simplicity and freshness into your home. The clean lines of this collection emphasize its contemporary look Reference: 146782, Price: €699.90 Textures can be located within the .skp file How to extract textures from the .skp file? If you possess one of the following software, it's relatively straightforward. Follow these guidelines provided: Sketchup (Free) Just export the image as your preferred 2D file under the File/Export/2D Graphic drop-down option Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures C4D (A trial version is sufficient) Importing .skp file into C4D automatically generates a folder with textures adjacent to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files within the ..3dsMax/scene/assets/images directory. You can also find textures there. Additionally, export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (A trial version is sufficient) Import .skp file into Rhinoceros 3D Open material editor (Panels->Material editor). Select any material that features texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now view all the textures; it should be located in the ..AppData/LocalTemp/embedded_files directory Feel free to copy and paste the textures into any folder you prefer

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