Battlestar Galactica Viper Mark II
sketchfab
This is also a school project with strict limits on polycount and texture size. We had a maximum of 7,000 polygons and 2K maps, with all UV's mirrored. Another constraint was that the character had to be believable as a fighter. I chose this particular warrior because his appearance appealed to me - the X-wing pilot design had already been taken by several other students. This model was created in December, before the medieval props were made, and it was textured using 3D Coat software, which I used before starting work with Substance.
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