
Battle Frame Mech- Inner-Base Frame Free low-poly 3D model
cgtrader
This is a fundamental design, the base or core structure, of a mechanical body. It's intended to serve as a framework for an outer casing or armor system, along with equipment and tools. Considering its minimal poly count, I'd classify it as low-poly. The model consists of 14,820 faces and 16,348 vertices, making it a single object. However, multiple mesh groups are incorporated within the design. Applying a limited dissolve effect in Blender can reduce poly counts by around 4000 (I've kept the original intact to maintain integrity for animations; feel free to adjust as per your needs). The original concept was inspired by artwork created by another artist I admire, which is accessible at https://www.deviantart.com/thedrowningearth/art/Comparison-Artemnia-I-546485392. In his art, this mech is referred to as a "Battle Frame" and serves as a manned/piloted machine. To accommodate the cockpit, I've included space for functional hatch doors. My model reflects my personal interpretation of their design. The intention behind sharing this asset is to allow you to utilize it for your own projects, potentially combining it with other creative elements. If you decide to use it, I kindly request that you provide proper credits where applicable and keep me informed (if only so I can appreciate how you integrate the mech into your work). Future models and updates will incorporate outer frames and other modifications. This model is equipped with a rig within its native Blender file format as well as FBX. While told to be more complex, the setup remains straightforward and user-friendly upon inspection of the bone constraints. Noticeably, fingers 1 (index) and pinky are locked on their rotation axis, facilitating smoother manipulation (though these constraints can be toggled off). Hands and feet are connected via a "copy rotations" mechanism that mirrors their movement to mimic natural locomotion (unless these constraints are deactivated). For this asset, there's also an integrated walk animation – albeit simple and unrefined – left over from a different mech model. You can find it within the action editor of Blender. Feel free to explore my past models and art creations on https://www.deviantart.com/grayter1 and https://www.artstation.com/grayter1.
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