Batman v Superman Dice Game(s)
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This is a meticulously crafted Dice set, precision-balanced for optimal performance in various games I've created. The number of dice required varies depending on the specific game being played. Standard Dice - For instance, consider assigning values like Batman 1, Flash 2, Cyborg 3, Aquaman 4, Wonder Woman 5, and Superman 6 (or any other numbers you prefer). ------------------------------------------------------- BvS Battle - This version is designed for two players using five dice (or more). Each player declares their chosen Hero. The first player rolls the dice, sets aside their Hero(s), and then rolls the remaining dice. The second player follows suit. The game continues with each player taking turns rolling three dice at a time. The player with the most Heroes wins. ------------------------------------------------------- BvS Battle version 2 - This variant is specifically tailored for two players using eleven dice. One player takes on the role of Batman, while the other plays Superman. Decide who goes first through any method you prefer. On each turn, take three dice and roll them. If you roll your Hero, you score a hit against your opponent. Set your Hero dice to the left. If you roll your opponent's Hero, they land on the right side of the table. Other Heroes rolled are placed in front of you. You can choose to re-roll these dice along with new ones to total three. If you roll three opponents' Heroes, your turn is over. Otherwise, you can opt to stop and score or continue playing. If you decide to stop, earn one point for each Hero you've collected. It's the next player's turn using all the dice. If you choose to keep going, leave your Heroes on the table unless you roll three other Heroes, in which case you must take new dice and roll again. Whenever you roll, you'll always roll three dice at a time. After taking new dice, you can't decide to stop - you must continue rolling. Set aside your Hero and opponents' Hero as before. If you accumulate three opponents' Heroes, your turn is over, and you score nothing. You can then opt to stop and score or take another roll. If you don't have three dice left, make a note of how many Heroes you've collected and reuse them (keeping your opponents' Heroes). Then continue playing. The game ends when one player reaches 11 points. In the event of a tie, only the leaders compete in a tiebreaker round to determine the winner. ------------------------------------------------------- Justice League Yahtzee is showcased in the images below. I'll be printing more soon, so stay tuned for updates!
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