
Bathrooms PACK Low-poly 3D model
cgtrader
This 3 low polygon bathrooms (interior only) is partially configurable with individual components totaling 48 distinct items.\n\nGLOBAL SPECIFICATIONS:\n-------\nU.V.s and UnWrapped U.V.s : blended together \nAnimations : zero animations present \n\nASSET DETAIL (partial):\n-------\nShowers : one shower installed\nBaths : one bathtub provided\nToilets : three separate toilets available\nCabinets : five individual cabinets placed throughout\nSinks : three built-in sinks for use\n\nTaps : four separate faucets in total \nChairs : three chairs located around the bathrooms\nShelves : a single shelf installed for storage\nBenches : three benches positioned around the area\n\nSCENE SPECIFICATIONS :\n-------\nAs-is: fully stocked & interactive scene ready to use\nObject Count (OC) : one hundred ten separate items included\nDrawCalls (DC) : eighty-seven drawn at maximum load\nTotal Triangles count (TC) - All scenes combined : sixty-nine thousand \nTotal Vertex count (VC) - All scenes integrated : ninety-three thousand three hundred and five lightmaps in place via Enlighten technology all furnishings are unique objects capable of interaction however without interactive use it is recommended that objects be connected an optimized version without interacting furniture may follow in future scene breakdown provided below.\n\nSCENE BREAKDOWN:\nBathroom 1\nRoom Structure : including walls door windows... with minimal adjustments possible\nOC: one initial object loaded\nDC: seventeen Draw Calls made at peak usage \nTC: sixty-four hundred and sixty-four triangles used VC: ninety-three thousand nine hundred thirty-nine vertices processed\nFurniture Collection : consisting of various chairs taps sinks cabinets...\nOC: twenty-two total separate objects interactable\nDC: seventy-three drawn maximum possible\nTC: twenty thousand five hundred and twelve individual triangle uses \nVC: twenty-six thousand four hundred triangles and vertices processed in the same amount Bathroom 2\nRoom Setup :\n walls door windows... requiring no additional object alterations \nOC: one single main object placed initially DC: eighteen draw calls reached at max scene rendering load TC: seven hundred fourteen individual triangles included VC: one thousand vertices processed overall for this setup only Furniture Items : available consisting of numerous taps sinks cabinets chairs etc. for customization...\nOC: twenty-one objects present with option to change placement or number of furniture items\nDC: sixty-eight maximum draws during highest utilization possible \nTC: twenty-three thousand six hundred and eight triangle combinations\nVC: thirty thousand vertices applied as part of scene render for this specific location alone Bathroom 3\nRoom Elements : consisting only of standard structural elements no alteration options given to add extra room setup items. total objects = one item\nOC: single unit present within room setup with possibility of removing from area altogether\nDC: sixteen max draws rendered \nTC: six hundred forty-eight triangles created as part of this particular render scene setup.\nVC: nine hundred fifteen vertices counted at maximum draw levels in use\nFurniture Placement : containing standard items only with all choices pre-existing so removals must also take place by way of scene reworking or removing total amount shown...\nOC: twenty distinct object selections made with no change possibility\nDC: sixty-six highest amount reached through loading\nTC: nineteen thousand six hundred and eight overall triangles processed VC: twenty-five thousand nine hundred vertices fully realized
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