
Bathroom Mirror with Neon Light
3docean
A Bathroom Mirror with a neon light lamp 3D Model. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package. Quads only geometries (no tris/ngons), no poles. Easily customizable: UV unwrapped geometries, so you can create new Textures or modify existing ones using UV Layout maps provided in the package as PNG files with alpha channels. Each Object, Material, or Texture has a unique name. PBR Textures files are included in subfolders within BLEND and MAX archives along with scene files. Made in Blender 3D 2.79 (Cycles materials) and 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then exported to other formats. Promo Images: the first image was rendered in Cycles for Blender 3D 2.7x, while the second was rendered in V-Ray Next 4.02.04 for 3DS MAX 2019; you'll find 13+ promo images in this description: - nr. 1 rendered in Cycles (Blender 3D 2.79) - nr. 2 rendered in V-Ray Next 4.02.04 - nr. 3-4-5-6-7 rendered in Cycles (Blender 3D 2.79) - nr. 8-9 are wireframe images - nr. 10-11 are screenshots from the Blender 3D scene, showing UV Layouts - nr. 12 is a screenshot with rendering in 3D Studio MAX 2019 + V-Ray Next 4.02.04 - other images: UV layouts (at least one) Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), BLEND (2.79 with Cycles materials). 1 Object (mesh), 1 PBR Material in Blender Cycles and 3D Studio MAX V-Ray scenes, UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 1738 vertices, 1708 quad faces (3416 tris). Real world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures for multiple rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit Textures or drag-and-drop the FBX/OBJ file along with the desired Textures set in your 3D Modeling software or game engine to get a production-ready asset! Main renderings made in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials) and Blender 3D 2.79 + Cycles using an HDR Environment Texture Image that is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/b8af382785684a1b84a4ef57df464022
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