
Bathroom faucet design v05 3D model
cgtrader
This is a detailed 3D bathroom faucet design rendered with precision\nand exactness. The intricately designed mesh features edge loops and clean topology,\navailability and versatility are just some of its highlights.\nThe highly realistic texture brings this prop to life for your next visualization project.\nPerfectly ready for rendering or as an actual item to be viewed closely for marketing purposes, \nor for that one close up view you need, or for the perfect render that is in line with any client specifications\n.\nIt was created initially using Max 2014 and vRay,\ngiving a true-to-life presentation when seen from different angles in various environments\nwith all of these attributes put to use in conjunction together giving you all what you need.\nThe Polygon count totals out at 89888 and there are Verts count totalling out at 45134.\nTexture resolution for the 2048x2048 image adds the final touch,\nmaking it that extra mile to be used professionally. File formats available include 3ds max vRay\nOBJ and FBX,\nfor those file format users\n.\nIt should be known, as with all files of mine that lighting and cameras are included but can only be accessed in its source location, as this would normally need additional configuration when imported elsewhere.\nMaterials such as Chrome and brushed Nickel come along side oil rubbed bronze to enhance any render results and it even has materials for a realistic vRay rendered engine. However the interior sections are left out of model\nto allow flexibility when desired by an artist.\nThe pivot points where all faucet parts sit properly giving motion that perfectly simulates turning your handle clockwise or counterclockwise to control water flow, which also leaves options available if needed to open up other angles of views without the hassle, perfect for animation scenes. It also gives a realistic movement which could have a realistic result and a life-like appearance\n.The file format used is 3DS Max, has been set on turbosmooth ON to enhance render results but not with subdivisions applied to it FBX or OBJ models as required.\n**It should be noted that I have noticed the model when uploaded into any software outside this platform it shows up missing textures (the one and only time you may want your .mtl in OBJ). This was confirmed upon reimporting from max despite adding a MTL. I made the change to see that an issue might not arise at anytime which also led me on checking again just now that even with a proper MTL that isn't going through right at this point. I have however left that note so users are made aware as some could be re uploading to a 3ds max software without issues; otherwise just give my notice your info below for texture upload**.
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