
Basketball Court 01a - SAG - PBR Game Ready Low-poly 3D model
cgtrader
The game is now primed for use with PBR Textures. In a move that enhances overall visuals, UE4 has been optimized to leverage Metalness in conjunction with PBR. Real-world measurements were used to achieve a true-to-life scale in the game. Additionally, Mikk Tangent Space was applied to provide precise handling of lighting and reflections. Included maps offer users complete artistic control: - Albedo (Diffuse) enables users to modify colors - Normal map facilitates realistic reflection patterns - RMA allows artists to balance surface properties: + Red Channel controls Roughness + Green Channel manages Metallic + Blue Channel handles Ambient Occlusion These high-definition maps come in the TGA format. Art and visual direction for this project was spearheaded by Dekogon Studios' collaborative team, Dekogon Studios Kollab Project.
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