Basket weave mesh
thingiverse
I've had a blast working on this project and thought others might enjoy giving it a try as well. Unfortunately, I didn't attempt to print it out yet. One issue I encountered while creating the design was joining sections of the body together. More experienced Fusion 360 users may be able to offer better solutions than I did, so please share your suggestions! I've uploaded the .f3d files, making them available for others to play with and experiment with. The problem I faced was that when I tried welding vertices or merging edges, it would break the symmetry of the design. To get around this issue, I ended up using patches to stitch everything together, but this approach has its limitations since you can't easily go back into sculpt mode and make significant changes. That's where I'd like to revisit the design, disable symmetry, and introduce some distortion to give it more character.
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