Basin sink siphon 3D model

Basin sink siphon 3D model

cgtrader

Human: Basin sink siphon 3D Model. Eleven individual objects, including wall pipe, drain elbow, dip tube, seals, cap nuts and more, are parented together for easy movement, rotation or animation. They share a non-overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Quads only geometries ensure smooth rendering without tris/ngons. UV unwrapped geometries make it easy to create new textures or modify existing ones using the provided UV Layout maps (as PNG with alpha). Each object, material, or texture has a unique, meaningful name for easy identification. Made in Blender 3D 2.80 with Cycles/Eevee materials, then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image is rendered in Cycles (or Eevee) for Blender 3D 2.8x, with eleven promo images available in this description: nr. 1-2-3-4-5-6 are rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. Eleven objects, one PBR Material, and UV unwrapped textures are provided in a non-overlapping UV Layout map. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures made with Substance Painter. Polygonal models with quads only (no tris/ngons) have 49104 vertices and 49104 quad faces (98208 tris). Real-world dimensions are used, with scene scale units in centimeters in Blender 3D (Metric with 0.01 scale). Uniform scale objects apply scale applied in Blender 3D. PBR Multi-Engine Textures Pack included: a zipped folder contains PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or import the FBX/OBJ file with the desired texture set in your 3D modeling software or game engine and link them together to get a production-ready asset. IMPORTANT: Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!

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