Basemesh Milestone 3
sketchfab
This is the high-poly game model I created for my milestone 3 submission. The test was a success, and I'm ready for tonight's turn-in. I've added more realistic facial features, feet, and body tone, making it look more lifelike. Next up, I need to work on better hands with fingernails that are detailed enough to stand out. I also have to bake the normals to get a smooth finish. My base mesh is low-resolution but not retopologized yet; it's just been zremeshed for now. The shots include head and full-body views from various angles: front, back, side, and 3/4 from the front. I've included large and medium shapes to give it a more realistic look. The eyeballs, ears, fingers, and toes are all proportionate according to anatomical rules, making it easy to read and understand. The facial planes have been fleshed out with slight details that create a nice rhythm. My goal is to achieve a high-resolution polish with a realistic finish.
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