Base Human Mesh
cults3d
Male body base mesh. Model have UV, ready for sculpting, texturing. Clean tolopogy. Ready to use inside sculpting programs like ZBrush, Mudbox. Topology is quad-based and really easy to edit and modify. Model also ready for texturing and put any material. Face topology provide a enough quality for any furner facial sculpting and editing. Other summary mesh info: Originally created in: Blender 2.82 Mesh Polycount: about 14,803 faces, 29,620 tris Topology: Quad-based UV: Fully unwrapped and non-overlapping Formats included: OBJ, STL, FBX
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