BARTHELEMY suspensionw houses the world 3D model

BARTHELEMY suspensionw houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to all other 3D formats. Native format is .skp, while the 3dsmax scene is set in 3ds Max 2016, rendered using Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 - Revisit your classic decor with Bartholomew suspension. This glass and metal suspension consists of 4 branches that hang from above as a large lantern suspended over your dining table to add elegance. Discover also Nacre suspension. Size (cm): H 167 x W 27 x D 27 http://www.maisonsdumonde.com/FR/fr/produits/fiche/suspension-barthelemy-122328.htm\nRef: 122 328 Price €179\nPolygons: 30927 \n\nTextures are easily accessible within the .skp file. To extract them, you have several options:\n\nSketchup is a great tool, available for free. Just export the image as your preferred 2D file under the File/Export/2d Graphic option.\n\nAlternatively, Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. In the options window, make sure that Export Texture Maps is selected. Once exported, go to the file location, where you'll find a folder with the textures in the exported file name.\n\nC4D has a trial version available for your use - just import .skp into C4D, and it will automatically generate a folder containing textures right next to the .skp file.\n\n3ds Max is also capable of this; when importing the .skp file, it stores texture files in ..3dsMaxsceneassetsimages. Alternatively, export fbx with embed media selected to create a textures folder along with the fbx file.\n\nRhinoceros 3D's trial version is available as well - import .skp into Rhinoceros and open material editor (Panels->Material editor). Click on any material with a texture. Clicking on the texture name will reveal all the textures in the ..AppDataLocalTempembedded_files directory, from which you can easily copy and paste them to any folder.

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