BARTHELEMY bathroom furniture houses the world 3D model

BARTHELEMY bathroom furniture houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted to every other 3D format possible. The native file format is .skp, while 3ds Max scene is a version of 3ds Max 2016 rendered using Vray 3.00. HOUSES FURNITURE WORLD, NEW 2012 was created by Exclusive Designer Frédéric TABARY. Discover the charm of recycled wood in your bathroom cabinet with Bartholomew. Composed of two basins made from aged zinc and copper fittings, this bathroom furniture creates a cozy and authentic atmosphere. With a small shelf credenza for your cosmetics, this old wooden cabinet also offers storage space for your laundry room. Designed by Frédéric Tabary Dimensions (cm): H 130 x W 150 x D 60 http://www.maisonsdumonde.com/FR/fr/produits/fiche/meuble-salle-de-bain-barthelemy-122385.htm\nRef: 122385 Price € 1,090\nPolygons: 4490\n\nTextures can be located in the .skp file.\n\nIf you have any of the following software installed, it's easy. Follow the guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will do)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported to 3ds Max, it stores texture files in ..\3dsMaxsceneassetsimages. You can find textures there. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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