Barrier Bollard pack 5 Black v3 Low-poly  3D model

Barrier Bollard pack 5 Black v3 Low-poly 3D model

cgtrader

This comprehensive archive offers barrier bollard models saved in multiple formats including max (.max), obj (.obj), fbx (.fbx) and tbscene (.tbscene) along with accompanying textures for versatile applications such as game development, movie production, virtual reality experiences, advertising campaigns, rendering scenes, product design, and more. This meticulously crafted barrier bollard boasts an impressive size: a diameter of 0.15 meters paired with a height of 0.9 meters, catering to diverse requirements in architectural settings or industrial contexts. A distinct addition worth noting is that the sidewalk accompanying this bollard model is available for separate purchase. Supplemental textures are carefully provided for integration into Unity and Unreal Engine projects. It's worth highlighting that these materials include only basic components suitable for use with 3ds max and marmoset. Expertly rendered within Marmoset Toolbag 3, the archive is prepared to serve as a comprehensive starting point for creatives working in these areas. In addition, all provided textures maintain an optimal resolution of 2048 x 2048 pixels and come in TGA format, allowing seamless incorporation into diverse digital landscapes. Key features of these supplemental materials include: * Diffuse maps for adding authentic colors * Glossy elements for a realistic sheen * Metalness data to convey distinct metallic appearances * Normal textures that enhance surface fidelity * Normal invert mappings inverting the green channel Further textures are designed specifically for Unity integration: * Specular Metallic mapping embedded in the alpha channel for fine-grained adjustments * Invert Green Normal mappings as well. Textured files specifically optimized for Unreal Engine development: * Roughness specifications offering varied texturing levels * Complex ORMs with a Red channel denoting Occlusion, Green signifying Roughness, and Blue signaling Metallic properties The Barrier Bollard model also comes in varying level of detail (LOD): LODs range from low-triangle versions suitable for fast render performance: LOD 0 — Tri:2654, Edge:7962, Verts:1329. Through optimized settings balanced between precision and computational demand: LOD 1 - tris:1318; edges:3954 verts:661. Higher resolution settings targeted at enhanced realism without excessively demanding hardware: LOD 2 - tris:606, Edges:1818, Vents:305; All the way down to meticulously crafted detailed high definition for precise environments or fine arts purposes: lod3: tris;316,edges;948;verts;165. Each of these settings are strategically optimized across 4 major platforms making this comprehensive Barrier Bollard one of a kind, fully suited and compatible for game designers who require precise details as they move seamlessly between design modes while optimizing system usage with the flexibility needed by realists looking to get closer in the digital realm. I am looking forward to seeing how this might look rendered differently using the exact software.

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