
Barrels Low-poly 3D model
cgtrader
The 3d model is crafted in C4D R17. It features one 4k texture map, measuring 4096x4096 pixels, encompassing Albedo , BaseColor, Glossiness, Specular, Metallic, Normal, Roughness, and Occlusion textures all stored as PNG files. The object itself is centrally aligned. The accompanying texture maps are highly detailed, suitable not just for long-distance shots, but also for use in medium to close-up scenes, video game development, and other 3D renderings. You'll find these texture assets bundled together within a zip file. Separating the models into distinct groups reveals that there are two primary variations of barrels on hand - one for normal situations, and another featuring battle damage. Upon inspecting the available 3D versions, it becomes apparent that both objects are constructed with 3 separate level-of-detail stages. When referencing these LOD variants specifically in their FBX format, here's what's found: *Barrels' most detailed stage boasts 6,000 individual polygons, and the mid-range rendition consists of 3050 poly shapes, while its most simplified version counts only 964 unique polygons. On a related note, we find that two models can be further divided: those being categorized as normal objects and those showcasing visible signs of battle damage. Taking a closer look at these distinct groups reveals some interesting information: The 'normal' barrel is made up of the following 3 LOD variations: Its highest resolution has approximately 3000 polygon arrangements, followed by 1,582 mid-range variations that use even fewer polygon forms, and lastly its simplest variant featuring around 510 polygons. A contrasting look at objects bearing signs of battle damage yields similar findings. With the highest-res variation once again showing around 3,000 polygons, then we have a mid-level version boasting approximately 1,468 triangles, before moving to their most minimalist form – that is using around 454 poly configurations
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