
Barrel Gas Oil Drum Game Ready PBR Textures Low Poly Low-poly 3D model
cgtrader
Imperium Gasoline presents Real-Time, Game-Ready Retro Oil / Gas Barrel. A fictional company not requiring license usage in your project is Imperium Gasoline. Rendered images were created using Marmoset Toolbag software. Normal maps baked from a high-poly model in Substance Painter software. Baked normal maps utilize the MikkT tangent space setting for proper lighting simulation. The rigged model comes equipped with basic rigging setup and properly located pivots at all necessary areas. The model includes several 3D file types to ensure compatibility with most modeling tools, including Max 2014 (rigged), Maya 2015 (rigged), FBX 2014 (with Quad Geometry), OBJ 2014 (not rigged), and Marmoset 3 File (used for thumbnail images). The textures can be found in the provided .zip file along with program files. For ease of use, we recommend opening your desired 3D format from the downloaded zip folder; the texture paths should automatically hook up this way. Several PBR texture types are included in both Metalness and Specular workflows, making it easy to implement in Unity, CryEngine, and UE4: - 4096x4096: Ambient Occlusion - 4096x4096: Normal Map - 4096x4096: Diffuse - 4096x4096: Gloss - 4096x4096: Specular - 4096x4096: Base Color - 4096x4096: Roughness - 4096x4096: Metalness Source texture maps are also provided from the hi-poly bake for re-texturing if desired, including: - 4096x4096: Ambient Occlusion - 4096x4096: Curvature - 4096x4096: MeshNormals - 4096x4096: Position - 4096x4096: Thickness - 4096x4096: World_Space_Normal Note on textures: The Normal maps are flipped, which is standard for DirectX. If they appear to be inverted in other software, simply highlight the green channel in Photoshop and press Ctrl+I to correct them. If roughness or metalness appears too shiny in UE4, ensure they are set to linear by double-clicking the texture and unchecking the sRGB box, or combine maps in an image editor like Photoshop for a similar effect. UVs are generally flat but do feature overlapping sections where necessary. This model is built using Metric units and is ready for game implementation. Please visit my username page for more Game-Ready models available!
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