Barrbot mecha Low-poly  3D model

Barrbot mecha Low-poly 3D model

cgtrader

A resilient cybernetic powerhouse, built on the sturdy foundation of a diesel engine. The mecha's sleek chassis boasts 4096x4096 maps for its metallic armor plating, with intricate details like roughness, height, and normal textures. In motion, this towering titan is set in motion by a variety of dynamic cycles: The root model walks forward with confidence, each stride precise and deliberate. The reverse gear puts the mech into walk backward cycle, slowly retracing its steps with calculated care. Strafing left or right unleashes lightning-fast movement, allowing for rapid changes of direction. Standing still, it waits patiently in idle mode, awaiting orders from its operators. Taking off from the ground involves a swift jump cycle, propelled upward by unseen forces. A more gentle, ethereal quality marks levitating cycle, as if floating effortlessly above the ground. Further, we have detailed archive contents: A meticulously curated texture pack is contained within, comprising all 4096x4096 maps needed to complete this imposing form. Separate meshes allow for seamless construction and recombination: a lowpoly torso, hammer, 'jet,' hands, gun, armor, chassis and highpoly counterparts provide ultimate versatility. In terms of polygon count, these intricate forms yield: 6714 precise polygons on the lower resolution model; 6150 meticulously crafted vertices make up the main body; 936 vital components are embedded within its very fabric; This incredible mecha offers even more: 1810 crucial parts are present in its armor; 1530 critical points mark where metal meets mesh. Further animations await, with separate FBX files offering additional run and jump cycles. The textures summary is equally thorough, listing multiple high-resolution maps per mesh type: 20486x2048 diffuse textures, 20486x2048 metallic textures; 4096x4096 ao, normal and emission textures Each component – 'jet', hammer, torso, chassis - boast detailed sets of AO and metallic, with additional height and roughness texture mappings

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