Barber Neck Duster

Barber Neck Duster

3docean

A simple, professional-grade barber neck duster 3D Model. This production-ready model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The model features quads-only geometries (no tris/ngons), no poles. It's easily customizable: UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package (as png with alpha). Each Object, Material, or Texture provided has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND and MAX archives, along with scene files. This model was made in Blender 3D 2.79 (Cycles materials) and in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then exported to other formats. Promo images showcase the model's versatility: one rendered in Cycles for Blender 3D 2.7x, another in V-Ray Next 4.02.04 for 3DS MAX 2019 (native file format). You'll find 13+ promo images within this description: * Nr. 1 - rendered in Cycles (Blender 3D 2.79) * Nr. 2 - rendered in V-Ray Next 4.02.04 * Nr. 3-4-5-6-7 - rendered in Cycles (Blender 3D 2.79) * Nr. 8-9 - wireframe images * Nr. 10-11 - screenshots from the Blender 3D scene, showing UV Layout * Nr. 12 - a screenshot with rendering in 3D Studio MAX 2019 + V-Ray Next 4.02.04 * Other images: UV layouts (at least one) Formats included are 3DS, FBX, OBJ; scenes are 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), BLEND (2.79 with Cycles materials); and other formats like png with Alpha. 1 Object (mesh), 1 PBR Material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures were made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 37018 vertices, 28987 quad faces (57974 tris). Real-world dimensions; scene scale units: meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. A PBR Multi-Engine Textures Pack is included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So you can edit the Textures or just drag-and-drop the FBX/OBJ file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials) and in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/453ed63037c14cc3bcbe913977f4dab2

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