Bar stool JIM gray houses of the world 3D model

Bar stool JIM gray houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into multiple other 3D formats. Native format is .skp, and it can be imported into a 3dsmax scene that is based on the 2016 version of the software, with the render process done using Vray 3.00 CATALOGUE 2015 Ref: 146321 Dimensions (cm): Height - 69, Width - 40, Price Range - 40 Weight: 13 kg The metal bar stool was designed to be simple in appearance while also looking great, making it easily fit around a high table. This gray-colored bar stool has a lower bar that is perfect for resting your feet on. The deco detail of its design will work well with either modern or vintage decor styles. Highlights of these bar stools include the fact that they are stackable, allowing you to save space by stacking them when not in use. Barstools available in several colors can be found, with Ref: 146321 Price being €69.99 Polygons: 3176 If you need to extract textures from this .skp file, follow the guidelines below depending on which software you have: Sketchup (Free): First export the image as a 2D graphic under the File/Export/2d Graphic - dropdown option in the main menu Another method is to go to File -> Export -> 3D Model. Next export it as a COLLADA File (*.dae) file and ensure that Export Texture Maps is checked, followed by saving it to the directory. Inside the exported folder with the same name as your .skp file, all textures can be found there C4D (Trial version works too): Importing this .skp file directly into C4D automatically generates a new folder next to the .skp file with all the texture files stored 3ds Max: Once you have imported the .skp file into your 3dsmax scene, go ahead and store your texture files in the directory ..3dsMaxsceneassetsimages You can also export fbx file with embed media selected, so it generates a folder with textures right next to the fbx file. Rhinoceros 3D (Trial version works too): Simply import this .skp file into Rhinoceros 3D and then open up your material editor by going to Panels -> Material editor Next select any material that has a texture, click on it, and press the three-dot button so you can view all of them; they should be stored in the directory ..AppDataLocalTempembedded_files. Finally, feel free to copy or paste these textures anywhere you like.

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