
Bar stool 1
3docean
Human: Bar Stool (Number One in My Collection) 3D Model, with Physically-Based Rendering materials and UV-mapped textures. Two objects (metal, leather), each one with its own unique non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non-overlapping UV Layout map provided in the package. This is a quads-only, no poles 3D Model. It's meant to be used in architectural visualizations or product shot renderings (you can even use it to produce stock images and illustrations for sale on stock image websites). Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify the existing ones using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND, MAX (VRAY), UNITY 5, and UNREAL 4 archives, along with scene files. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, the second image was rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format); you can find 15+ promo images in this description: Number one rendered in Cycles, Number two rendered in V-Ray 3.60; Numbers three through seven rendered in Cycles; Numbers eight and nine are wireframe images; Numbers ten and eleven are screenshots from the Blender 3D scene, showing the UV Layout; Number twelve is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60; Number thirteen is a screenshot of the object in a Unity 5 scene; Number fourteen is a screenshot of the object in an Unreal 4 scene; Other images: UV layouts (at least one). Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (2.77 Cycles materials), UNITYPACKAGE (Unity 5, with PBR Materials and Textures), UNREAL 4 Migration Folder; other: PNG with Alpha. Two Objects (meshes), two PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. PBR colors and image textures provided for each Material in the package; channels used: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 10282 vertices, 10020 quad faces (20040 tris). Real-world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray 3.60 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/0c061eab07c047ec9f016bbc4ff08c0a
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