
Bar NEWPORT Maisons du monde 3D model
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This 3D model was originally designed with Sketchup 8 and later converted to numerous other 3D formats. The native format is .skp, while a 3ds Max scene utilizes 3ds Max 2016, rendered with Vray 3.00 Do you feel nostalgic for your seaside holiday? Bring the atmosphere of oceanfront resorts into your home with the Newport bar cabinet. This stylish white-painted wood bar fits perfectly into an original kitchen layout. Be tempted by the white bar that brings a lively touch to your kitchen decor. Find the coastal charm of houses in matching white ceramics. This product belongs to the Newport collection: From smooth white to bright colorful decor or, conversely, emphasizing a pure interior! A stencil taupe writing completes the custom series. Shell-shaped black satin iron handles contrast with the white furniture. The combination of slats on the drawers, tops, or sides of some furniture elevates the range and adds an extra layer of charm. Dimensions (cm): 106 H x 120 W x 50 D Weight: 35 kg http://www.maisonsdumonde.com/en/fr/products/product/bar-newport-50140204.htm#Ref. 501.40204, price â¬349.00 Polygons: 557 You can find textures within the .skp file. To extract them, follow these simple steps: If you possess any of the following software, it is a breeze! Here's how to proceed: Sketchup (Free) 1. Simply export the image as your preferred 2D file using File/Export/2d Graphic - dropdown option. Or, 1. Go to File -> Export -> 3D Model and save as COLLADA File (*.dae). Make sure that Export Texture Maps is checked. 2. Locate the exported file folder and find a folder containing all textures within it. C4D (Trial version will do) Importing .skp files directly into C4D automatically generates a textures folder adjacent to the .skp file. 3ds Max When you import a .skp file, it stores texture files in ..3dsMaxsceneassetsimages. Alternatively, export an fbx file with the embed media option selected (in the export dialog box), and it will create a textures folder together with the exported file. Rhinoceros 3D (Trial version will suffice) Import .skp into Rhinoceros 3D, then open the material editor (Panels->Material editor). Choose any material featuring texture. Click on the texture name in Textures, followed by the three-dot button. You can now see all textures within it. Locate the embedded files in ..AppDataLocalTempdirectory and copy them to a folder of your preference. Feel free to move the extracted textures wherever you desire.
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