
BAR MOLENE houses the world 3D model
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This 3D model was originally crafted using Sketchup 8 before being converted to multiple other formats. Its native format is .skp, while 3dsmax scenes utilize the 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Find all the appeal of a piece flecked with gray white bass Mullein. This weathered and aged wood bar cabinet features 16 lockers for bottles and 4 drawers. Shaped in a spirit Recycling, this wooden bar will serve as the centerpiece for your kitchen or dining room with its warm blue tones and crisp white accents. In the same collection, discover the counter, the column and the hot seat. Dimensions: H 105 x W 129 x D 49 Weight: 55 Kg http://www.maisonsdumonde.com/EN/us/products/product/bar-cabinet-gray-mulinen-130615.htm#ref 130615 price $499 Polygons: 351 You can locate the textures in the .skp file. To extract the textures, use any of the following software with ease, and follow these simple steps: Sketchup (Completely Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Then, navigate to the exported file location. In the directory, you should find a folder with the exported file name containing all of the textures. C4D (The trial version is sufficient) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find the textures there as well. You can also export an fbx file with embed media option selected (in export dialog window), which will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (The trial version is sufficient) Import .skp file to Rhinoceros 3D Open material editor Panels->Material editor Select any material that has texture on Click on the texture name in the Textures section, then click on the three dot button You can now view all the textures, which should be located in ..AppDataLocalTempembedded_files Feel free to copy and paste the textures to any folder you prefer.
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