Bar Jules Verne houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8, later converted to all other formats. The native format is .skp; a 3ds Max scene was built in 2016, using Vray 3.00 for rendering. The wooden and leather bar features a clever, vintage design reminiscent of steamer trunk liners popularized by Jules Verne. The close proximity of the bar's cabinetry conceals precious items from sight when the trunk is closed. Collaborating with its frame creates an actual storage compartment in this beautifully crafted piece of furniture. Furthermore, within the warm and elegant atmosphere provided by this product, users will adore the comfort and luxury associated with leather offices. This model belongs to the Jules Verne series: Its 'steamship trunk' style is evocative of the adventurous soul often linked to antique travel luggage covered in worn leather (except for the dresser back panel, which is left unadorned). Antiqued metalwork nails and fasteners used as accents on handles, corners, and crevices further reinforce this range's exploration of history. Specifications: Size: 130 cm x 60 cm x 60 cm; Weight: 96 kg. Available at: http://www.maisonsdumonde.com/FR/fr/produits/fiche/bar-jules-verne-103874.htm Item details: ID Number: 103 874 Price: €890.00 Polygon count: 807 The image textures used for the design of this piece can be accessed from within the .skp file. If users possess certain software programs, extraction is straightforward. Here's how: Using Sketchup (completely free to use): Select Export, then pick 2D Graphic. Choose your preferred file format from the dropdown list available under File/Export/2d graphic. Alternative method: Go to File > Export > 3D Model and save it as a COLLADA File (.dae). Under options, ensure 'Export Texture Maps' is enabled. Access the exported directory and you should find all texture files saved in a subdirectory bearing the same name as the exported file. Working with Cinema 4D (Trial versions are suitable): C4D's importing function of .skp files automatically generates a folder containing all textures next to your main model file. Within Autodesk's 3ds Max: Once imported, look for the saved texture files within '..3dsMax/scene/assets/images'. Also try exporting fbx format using embed media as an option. A separate subdirectory will contain the image files alongside your new model. Importing .skp to Rhinoceros 3D (suitable for trial versions): Materials in material editor, under panel -> materials editor. Select any material containing textures on it; click three dot menu icon associated with texture name. In ..AppDataLocalTemp/embedded_files directory you should now see the listed image files. You may copy and paste the textures to any desired location you prefer.
With this file you will be able to print Bar Jules Verne houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Bar Jules Verne houses the world 3D model.