
Bar Furniture CINEMA houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and subsequently converted to various other 3D formats. Its native format is .skp, while 3dsmax scenes are in 3ds Max 2016 version, rendered with Vray 3.00 Ref. 146318 Dimensions (cm): H 102 x W 124 x PR 45 Weight: 54 kg Made from black coated textile, this sleek bar furniture offers the necessary storage space to hold your glasses and bottles. Practice this versatile bar cabinet is mounted on wheels for easy movement. Deco detail highlights the contrast between black metal and textured coating. You will love its contemporary look that impresses guests at any event. In the same style, you can also find the coffee table CINEMA.\nRef: 146318, Price: $499.90\nPolygons: 5186\n\nTextures can be found in .skp file\n\nTo extract textures from a .skp file, follow these easy steps:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version suffices)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing .skp files into 3ds Max, they store texture files in ..3dsMaxsceneassetsimages. You can find textures there or export an fbx file with embed media option selected (in the export dialog window), which automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version sufficient)\n\nImport .skp files to Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three-dot button. You can now see all textures; they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you prefer.
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