Bar chair BOSTON Maisons du monde 3D model

Bar chair BOSTON Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software before being converted into multiple other formats. The native file format is .skp, while a 3dsmax scene utilizes version 2016 of this software and features rendering by Vray 3.00. Give your home an elegant touch reminiscent of refined mansions using the Boston bar chair. Your friends will undoubtedly enjoy their drinks in style before moving on to dining with this extremely comfortable leather-like chair, perfectly installed on a wooden platform. The wood and fabric chair Boston's sober exterior allows it to blend seamlessly into all traditional interior styles or contemporary decor. You can experience the same quality finish in your dining room using table chairs that follow the exact same line of furniture. Size: Height 112 cm, Width 40 cm, Depth 47 cm; Weight: 4.50 kg. Please visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-de-bar-boston-49140194.htm for more details about this item with reference number 491.40194, priced €129.00 Technical specifications: Polygons: 220 Textures are found in the .skp file itself. How to extract textures from the .skp file? It is extremely simple if you have any of the following software; just follow these steps below. Sketchup (Free) To do this, first go to File -> Export -> 2d Graphic and export an image. Alternatively, Alternatively: -Go to File -> Export -> 3D Model. -The exported file location should now be in COLLADA File (*.dae) format. Click on the Options button; check Export Texture Maps here. -In the exported file directory, there should be a folder with textures. C4D (A trial version is enough) Simply import your .skp file to C4D software and it will automatically generate a folder containing all the required texture maps in close proximity. If using another option for importing, the procedure is almost the same: 1st method: First click File -> Import Scene -> 3dsmax format. 2nd method: Alternatively use, Ctrl+A -> Import Scene After you do that - save your file with a unique name under Exported files. And in both options, a folder should appear and include all your necessary textures. Rhino 6.4 and above. Just import the .skp file into Rhino and you can copy any material from its original location to an external folder on the disk. Follow this link: https://support.vectorworks.net/hc/en-us/articles/115001155955-Binary-file-format for more details about how this works.

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