Bar Chablis houses the world 3D model

Bar Chablis houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and later converted into various other 3D formats. Native format is .skp, while the 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00. Catalogue Reference: 146899 Dimensions (cm): H 100 x W 120 x PR 40 Weight: 46 Kg To complete your welcoming atmosphere in the lounge, the bar cabinet is perfect. At the back, this gray bar furniture provides several storage for your glasses and bottles. Design detail: natural wood trays complement beautifully with the gray. Our suggestion: add bar stools to complete the cozy atmosphere. Another style is available in the CINEMA bar cabinet.\nReference: 146899 Price: € 499.90\nPolygons: 112\n\nTextures are found in the .skp file.\n\nHow to extract textures from a .skp file?\n\nIf you have any of these software programs, it is easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export an fbx file with Embed Media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels -> Material Editor). Select any material that has texture on. Click on the texture name (in Textures section), click on three-dot button. You can now see all textures; they should be in ..AppData\Local\Temp\Embedded_files directory.\n\nFeel free to copy and paste textures to any folder you prefer.

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