Banshee Low-poly 3D model
cgtrader
Verification details of the FBX fileFilesFBX file formatSceneSupported object typesGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsRequired PBR texturesNo embed texturesTexture aspect ratioPower of 2 texture sizesAssigned materialsUVsNo overlapped UVs per UV islandUV unwrapped modelNamingAllowed charactersDescriptionUnity project - HDRP URP Built-in UE4 project - yes _Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender_ Character: Polygons: 35352 Vertices: 40015 Triangles: 42122 YoungHair: Polygons: 12663 Vertices: 19233 Triangles: 24998 OldHair: Polygons: 12511 Vertices: 25167 Triangles: 25290 Unreal Engine information Feature: Separate mesh parts 52 Face blend shapes/morph target (supporting LiveLink Face from Apple) 5 ready-made facial emotions Morph target Transformation to Banshee Morph target Teeth Hair/Cloth physics simulation Face/body dirt mask Blood mask: Face 8 Hands 1 Changing color Skin/Eyes/Dress Technical Details Rigged: (Yes) Rigged to Epic skeleton: (Yes) The model has a UE4 Skeleton If rigged to the Epic skeleton, IK bones are included: (Yes) Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character https://youtu.be/3dC3DMv2hxU Animated: (no) Number of Animations:- Animation types (Root Motion/In-place):- Number of characters: 1 Vertex counts of characters: 40015 - 67086 Number of Materials and Material Instances: 19 Number of Textures: 97 Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096) Supported Development Platforms: Windows: (Yes) Mac: (Yes) Documentation: how to use the model in the sequencer https://youtu.be/RN5zByaQMjU Important/Additional Notes: Press: - 1 to play the transformation - 2 to stop the transformation - 3 to reset the transformation - 4 to play the scream Unity information Feature: Separate mesh parts 52 Face blend shapes/morph target 5 ready-made facial emotions Morph target Transformation to Banshee Morph target Teeth Cloth physics simulation Hair Wind effect Face/body dirt mask Blood mask: Face 8 Hands 1 Changing color Skin(human,veins,banshee)/Eyes/Dress/Hair Has Humanoid Rig. Technical details Number of textures: 87 Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096) Polygon count : Minimum polygon count: 35352 Maximum polygon count: 48015 Number of meshes/prefabs: 3x5 Rigging: Yes Animation count: 0 Animation type list: 0 UV mapping: Yes LOD information: No LODs Types of materials and texture maps: PBR Texture Albedo, Normal, Metallness,Roughness, AO, Alpha in TGA Format bansheefantasycreaturemythicalbeastdemonhorrorhalloweencreepyscarytransformationmedievalrealisticgirlhumancharacterunityunrealenginelive link facearkitwoman
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