BALTIC convenient houses the world 3D model

BALTIC convenient houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 software before being converted to all other available 3D formats. Its native format is .skp, while the 3ds Max scene utilizes the 2016 version of the software and was rendered with Vray 3.00 CATALOGUE 2015. The Dimensions are: H 80 x W 90 x PR 45, and the Weight is 45 kg. This sleek commode in French oak comes equipped with 3 drawers and boasts a small, convenient design that fits seamlessly into modern rooms. Its subtle detail deco features a slightly bleached finish. Our advice suggests decorating the tray with your preferred decorative objects or adding a gray lamp for a contrasting touch. If you're looking for an alternative style, consider taking a look at our dresser CAVAILLON (Reference 147281). Purchase details: Ref: 147281 Price: € 499.90 Polysurface Count: 31 The textures used in this model can be found within the .skp file. How to extract these textures? If you have access to any of the following software, follow these simple guidelines to extract the textures: Sketchup (Available Free): Export your chosen 2D file from under File > Export > 2D Graphic - dropdown option. Alternatively, Go to File > Export > 3D Model. Select COLLADA File (*.dae) and click Options. Ensure that Export Texture Maps is selected. Navigate to the exported file location, where a folder containing all textures should be located next to the .skp file. C4D (Trial version is sufficient): Importing .skp file into C4D automatically generates a texture folder adjacent to the .skp file. 3ds Max: When importing .skp file into 3ds Max, the texture files are stored in ..3dsMax/scene/assets/images. You can locate them here. Additionally, exporting fbx file with Embed Media selected (in export dialog window) automatically generates a textures folder alongside the exported file. Rhinoceros 3D (Trial version available): Import .skp into Rhinoceros 3D and navigate to Panels > Material Editor. Select any material containing a texture, then click on its name within the Textures section. The textures can be found in the ..AppData/Local/Temp/embedded_files directory. Feel free to copy and paste the textures to any desired location.

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