Ball-Peen Hammer Game Ready PBR Textures 3D model Low-poly  3D model

Ball-Peen Hammer Game Ready PBR Textures 3D model Low-poly 3D model

cgtrader

Real-Time,Game Ready, Ball-Pein Hammer.Display images were rendered with Marmoset Toolbag 3.Normal maps were baked from high poly models in Substance Painter.The Normal Maps use the MikkT tangent space setting.Includes 3d file types:Max 2014 - (rigged)\nMaya 2015 - (rigged)\n.FBX 2014 - (rigged, Quad Geometry)\n.OBJ 2014 - (not rigged)\nMarmoset 3 File - (display images in thumbnails)Textures are located in .zip files along with program files.We recommend downloading the .zip and opening a 3d format to auto-connect texture paths.Includes PBR texture types:4096x4096: Ambient_Occlusion\n4096x4096: Normal Map4096x4096: Diffuse\n4096x4096: Gloss\n4096x4096: Specular4096x4096: Base Color\n4096x4096: Roughness\n4096x4096: MetalnessSource maps are included for re-texturing:4096x4096: Ambient_Occlusion\n4096x4096: Curvature\n4096x4096: MeshNormals\n4096x4096: Position\n4096x4096: Thickness\n4096x4096: World_Space_NormalNormal Maps are -y, directx compatible.If they appear flipped in Unity, just highlight the green channel and invert.The roughness and metalness look too shiny? Ensure linear settings in UE4 or other game engines.Combine maps in Photoshop for a fix.UV's are flat with minimal overlap.Units are Metric.Game Ready!More Game-Ready models can be found on my username.

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