BALI 2 bar stools houses the world 3D model

BALI 2 bar stools houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and later converted to every other 3D format available. The native file format is .skp, while a 3dsmax scene uses 3ds Max 2016, rendered with Vray 3.00, Reference Number: 147008 Dimensions (cm): H 108 x W 103 x PR 63 Weight: 31.10 Kg This beautiful and practical bar furniture features a bookshelf and two matching stools. The combination of functionality and aesthetics makes it the perfect addition to any outdoor space, ideal for hosting gatherings with friends. Deco detail adds a touch of elegance with a glass plate that creates a striking contrast against the woven braiding. Maintenance is easy due to this thoughtful design. Board deco includes 2 beige cushions that complement the brown color braiding perfectly, bringing even more comfort. Discover the ANTIBES 2 stools in the same style.\nReference Number: 147008\nPrice: € 449.90\nPolygons: 138 You can find textures by opening the .skp file, and they're also easily accessible via any of these methods:\n If you have Sketchup (free to use), just export an image as a 2D file using File/Export/2d Graphic - dropdown option.\nAlternatively, Go to File -> Export -> 3D Model. Choose COLLADA File (*.dae) and click on Options. Ensure Export Texture Maps is selected. Locate the exported file, which will have a folder with all the textures nearby.\n C4D (trial version is sufficient): Simply import the .skp file into C4D, and a folder containing the textures will automatically be generated next to it.\n3ds Max: Upon importing the .skp file into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can also export an fbx file with Embed Media selected in the export dialog window; this will generate a folder containing textures together with the fbx file.\n Rhinoceros 3D (trial version is sufficient): Import the .skp file into Rhinoceros 3D, and open material editor by navigating to Panels -> Material Editor. Select any material that features texture on it, then click on the texture name in Textures section, followed by clicking the three dot button. This will allow you to see all textures in the ..AppDataLocalTempembedded_files directory.\n You're free to copy and paste textures to a folder of your choice.

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